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Sculpture |
Maya, Zbrush, Mubox, Digital Fusion |
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Bill Murray |
Maya, Zbrush, Mudbox |
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YES Dinosaurs |
Maya, Zbrush |
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Roe Young and Old |
Maya, Zbrush |
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Pelephone Toys |
Maya, Final Render |
   
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Commercial for Pelephone done by studio Broadcast. I modeled and light the flying toys. I also helped to develop the shader/look-dev along with Yaniv Gorali and Yotam Natan. Textures were done by Yotam. Rig, Animation and Simulation were done by Yaniv. We used Final render to render this.
For this project I created a Modular light Rig/System in Maya along with Yaniv which is basically a broken up HDR sphere that supplies specific individual lighting, reflections, refractions to the entire shot. It is made up from different data elements (both 32bit images and procedural nodes in maya)that can interactivly change per shot. meaning the HDR was created in Maya using math nodes combining projected 32bit data of ground,skys, different suns, sun flare(to fake reflection flare on the glass) as well as ramps and overrides to control intensity/position per element. This allowed interactive control(placement ,color, intensity, visibility, gobos) for everything inside maya per Illumination, Reflection and Refraction for each shot without editing the HDRIs in an outside application. This was a crutial element to both getting very fast shot lighting for the project and to be able to get the glass reflections/refractions looking just like we wanted it to without modifying the shader/HDRI dramatically per shot.
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Pelephone Snow |
Maya, Final Render |
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Pelephone Train |
Maya, Vray |
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Dentist |
Maya, Final Render, AfterEffects |
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Dizzie, Game Art |
Maya, Zbrush, UVLayout |
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Traditional Art |
Super Sculpy, Charcoal |
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