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Sculpy Dizzie Z4 Winner Dentist Desert Train Snow Pelephone Roe Dino Bill Soldier Sculpture IMDB
Sculpture Maya, Zbrush, Mubox, Digital Fusion

Digital Sculpture, personal project. It's nearly complete I still need to refine his hair and the cloth. I've used a number of classical influences to design him, mainly the famous sculpture of Augustus Prima Porta and the Monument to Michelangelo Buonarroti by Emilio Santarelli.

Bases were done in Maya then sculpted in Zbrush as well as Mudbox at an early stage. The hair and some of the cloth are still in progress. Rendered with Mental Ray in Maya.


Soldier Maya, Zbrush

Cinematics soldier character I've been designing and working on. I'm currently texturing, shading and touching up details. Mostly done in Maya, details were sculpted in Zbrush as well as some of the texturing. Added an old WIP render(first image)with Maya and a concept coloring sketch i've done over the clay render in photoshop as reference for the texturing phase.


Bill Murray Maya, Zbrush, Mudbox

Started modeling Bill Murray for a personal project. Maya for the base mesh and Zbrush for detailing. Mudbox + Maya camera projections were used to help fix proportions. I relied heavily on camera projections from references I gathered from the movie "Ground Hog Day" in order to get fixed camera match on the model. I gathered about 40 different angles/shots from the movie and camera matched them inside maya to the base model. Once a few were positioned right It was easier(lens distortion was still evident) to manipulate the face inside maya to get the right proportions and placements of key details.


YES Dinosaurs Maya, Zbrush

Commercial for YES done by studio Broadcast. I designed, modeled the two dinosaurs, textured the big one(brontosaur) and light most of the shots in the commercial. Yaniv Gorali Textured the smaller dino and added the fine details. He also shaded and created the light rig for the shots. Rendered with mental ray.


Roe Young and Old Maya, Zbrush

Fast paced project(10days) done for Dreams&Magic inc. The goal was to take an actor, create a digital replica in 3D and then estimate how he will look 15-20 years to the future after a bad life style.

Very basic bases were done in Maya then sculpted and textured in Zbrush. It was then rendered with mental ray in Maya. The hair is shave & haircut composited on.


Pelephone Toys Maya, Final Render

Commercial for Pelephone done by studio Broadcast. I modeled and light the flying toys. I also helped to develop the shader/look-dev along with Yaniv Gorali and Yotam Natan. Textures were done by Yotam. Rig, Animation and Simulation were done by Yaniv. We used Final render to render this.

For this project I created a Modular light Rig/System in Maya along with Yaniv which is basically a broken up HDR sphere that supplies specific individual lighting, reflections, refractions to the entire shot. It is made up from different data elements (both 32bit images and procedural nodes in maya) that can interactivly change per shot.The HDR final result is created in Maya using math nodes combining projected 32bit data of ground,skys, different suns, sun flare(to fake reflection flare on the glass) as well as ramps and overrides to control intensity/position per element. This allowed interactive control(placement ,color, intensity, visibility, gobos) for everything inside maya per Illumination, Reflection and Refraction for each shot without editing the HDRIs in an outside application. It gave us very fast shot lighting turnaround as well as to be able to get the glass reflections/refractions looking just like we wanted without modifying the shader/HDRI for the whole shot.


Pelephone Snow Maya, Final Render

Another commercial for Pelephone done by studio Broadcast. I modeled, textured, shaded and light the 3D elements(not including the laptops). Addtional shading and lighting by Yosi Refaeli, Animation by Arye Domnin. Tracking, Simulation Particles & Dynamics, Rig and TD support by Yaniv Gorali.

I used my previous lighitng rig to light the whole thing after an upgrade to the tool with the help of Yaniv Gorali. The rig/tool now has a cg sun (created from baked 32bit lens flares and a ramp controlled glow/bloom attribute) and overides for color/position/intensity controls for all the elements(sun flare, sun glow/bloom, sky/clouds, ground, horizon location) per reflection/refraction/illumination.


Pelephone Train Maya, Vray

1 out of 3 commercial packs for Pelephone done by studio Broadcast. I modelled, textured, shaded and light the train in Maya and Mudbox. Animation, Rig and The CG ballerinas were done by Yaniv Gorali.



Pelephone Desert Maya, Vray

The second of the three commercial packs for Pelephone done by studio Broadcast. I modelled, textured, shaded and light the rocket car in Maya and Mudbox. Animation and Rig and were done by Yaniv Gorali.



Dentist Maya, Final Render, AfterEffects

Commercial done by studio Broadcast. I designed, modeled, shaded, textured the environment as well as light and composite the 3D sequence. The bird models/textures were provided by Broadcast I just did some modifications to the shading of the model and redid the eyes. Animation done by Arye dominin.


Winner Maya

Commerical by studio Gravity. I was incharge of creating the background 3d tunnel. I designed, modeled, textured, shaded, lit and rendered using maya and mental ray.



BMW Z4 Maya, Rhino

BMW Z4 replica I've been working on, just have some interior details(mainly the front) to do but never get around to it. Made with polys in maya except some interior details which were done with nurbs in rhino. The first render was done with mental ray and served as a compositing test.



Dizzie, Game Art Maya, Zbrush, UVLayout

Art test for a game studio. I Designed, Modeled and textured using maya and zbrush. 2K diffuse, normal and specular maps. 2,286 Polygons / 4,188 Triangles, 7 days of work.



Traditional Art Super Sculpy, Charcoal

Super Sculpy Anatomy study - about 14inches high.

Clone Drawing - The same model was drawn at 2 different poses then composed together. About 32 x 26 inches if i'm not mistaken using charcoal. Unfortunately I never got to finish it since I lost this drawing due to lazy Homeland security inspectors at the Miami airport who didnt bother rolling it back into place.

Anatomy/Pose Study of the same female model - 2 Hours.